Choose the way a player selects, then tune it for that person. Touch, pointer access, gaze with a confirmation switch, and one- or two-switch scanning are different paths—not one universal hover system.
⚙️ Open Player Access SetupPlayer Access Setup starts with the physical action the player uses. It saves the choice to that player's profile, so the same setup follows them from game to game and remains changeable later.
Tap or click a target directly. A real touch or click activates immediately; the player is not required to wait through a hold.
Move the on-screen pointer to a target. Choose Move over it for immediate pointer selection or Hold still for a visible dwell ring or bar. Hold time can be shortened or lengthened for the individual player.
Point with eye gaze, then press a separate switch to confirm the target under the pointer. The confirmation key starts as Space and can be remapped to match the switch interface.
A highlight advances automatically through the current choices. Press the switch to select the highlighted choice. Scan speed, first-item pause, loop limit, debounce, and the Select key can be adjusted.
One switch moves to the next choice and the other selects it. Space and Enter are the starting keys; both can be remapped for the player's interface.
Switch scanning uses a clear visual highlight. Optional auditory previews can speak each choice as it is highlighted. Speech is optional because some players prefer sound off or use another communication system alongside the game.
Move a cursor over the button and hold still to see one direct-access option. A click or tap still works immediately.
Access method, selection timing, scan keys, spoken previews, motion, contrast, sound, and interface size are saved to the active player on this device. They can be changed in Player Access Setup or with the settings gear ⚙️. If an adult enables account sync, supported settings can also follow that account.